Subclass Certification Guide


Emergent Skills


Emergent Ability - Might: Increases P atk: The amount it gives is based on your weapon, also note that 2h Sword and 2h Blunt have 2 categories so each of those are added together.
Type: lvl 1 lvl 2 lvl 3 lvl 4 lvl 5 lvl 6
Sword/2h Sword/Blunt/2h Blunt/Pole: 8.4 16 22.8 29 34.4 38.2
Dual Sword/Fists: 10.2 19.5 27.9 35.3 41.8 46.5
Dagger/Dual Dagger: 7.4 14 20.1 25.4 30.1 33.4
Bow: 21.7 41.4 59.2 75 88.8 98.7
Crossbow: 13.3 25.4 36.3 46 54.4 60.5
2h Sword/2h Blunt: 1.8 3.5 5 6.3 7.4 8.3
Rapier: 7.8 15 21.4 27 32.1 35.6
Ancient Sword: 9.1 17.4 24.8 31.4 37.2 41.4
Emergent Ability - Empower: Increases M atk:
lvl 1 lvl 2 lvl 3 lvl 4 lvl 5 lvl 6
30 50 70 90 105 115
Emergent Ability - Physical Defense: Increases P Def: It increases p def based on the type of armor you are wearing
type lvl 1 lvl 2 lvl 3 lvl 4 lvl 5 lvl 6
Heavy 17.9 35.7 53.6 71.4 89.3 107.1
Light 13.4 26.8 40.2 53.6 67 80.3
Robe 9 17.9 26.8 35.7 44.7 53.6
Emergent Ability - Magic Defense: Increases M def:
lvl 1 lvl 2 lvl 3 lvl 4 lvl 5 lvl 6
30 50 70 90 105 115


Master Skills


Master Ability - Might: Increases P atk: The amount it gives is based on your weapon, also note that 2h Sword and 2h Blunt have 2 categories so each of those are added together.
Sword/2h Sword/Blunt/2h Blunt/Pole 197.4
Dual Sword/Fist 177.4
Dagger/Dual Dagger 140.6
Bow 290.2
Crossbow 200.3
2h Sword 60
Rapier 148.4
Ancient 168.8
Master Ability - Empower: Increases M. Atk. by 425
Master Ability - Casting: Increases Casting Speed. by 40
Master Ability - Focus: Increases Crit. Rate by 33
Master Ability - Defense: Increases P. Def based on the armor you are using
Type lvl 1 lvl 2 lvl 3
Heavy 59.5 119 178.5
Light 44.625 89.25 133.875
Robe 29.75 59.5 89.25
Master Ability - Magic Defense: Increases M Def:
lvl 1 lvl 2 lvl 3
75.4 150.8 225.2


Knight Skills


Knight Ability - Boost HP: Increases Max HP by 900.32
Knight Ability - Defense: 1% Chance when under attack to increase P. Def/M. Def by 24% for 15 seconds
Knight Ability - Resist Critical: Decreases the damage of critical attacks you receive by 5%
Knight Ability - Protection: Increases P def and M def by 8% for the whole party, while under attack, at a 1% trigger rate.


Rouge Skills


Rogue Ability - Evasion: Increases Evasion by 6
Rogue Ability - Long Shot: Increases Physical Attack Range when using a bow by 120
Rogue Ability - Critical Chance: 2% Chance on physical hit to increase Critical Rate by 32% for 15 seconds
Rogue Ability - Massacre: While under attack has a chance to bleed all enemies around you in a 600 unit radious for 21 seconds, 250 HP per second, and Effect Lvl 9. Has a 1% trigger rate.


Warrior Skills


Warrior Ability - Resist Trait: Increases Cancel/Stun/Root/Sleep/Paralyze resistances by 15%
Warrior Ability - Haste: 1% Chance on physical hit to increase Attack Spd by 32% for 15 seconds
Warrior Ability - Boost CP: Increases Max CP by 1000
Warrior Ability - Tantrum: While under attack, has a chance for your to go berserk for 15 seconds. Increases P atk, Atk Spd, Cast Spd all by 5%, increases M atk by 9%, run speed by 4. Decreases P Def by 5%, M def by 10% and evasion by 2. Has a 1% trigger rate.


Summoner Skills


Summoner Ability - Boost HP/MP: Increases Max HP by 8% and Max MP by 11%
Summoner Ability - Resist Attribute: Increases Fire, Water, Wind, Earth resistances by 17
Summoner Ability - Spirit: 2% Chance when attacked to increase P. Atk/Atk Spd and M. Atk/Cast Spd by 8% for 15 seconds


Enchanter Skills


Enchanter Ability - Boost Mana: Increases Max MP by 1100
Enchanter Ability - Mana Recovery: Increases Mana Recovery Rate by 15%
Enchanter Ability - Barrier: 1% Chance when attacked to become invulnerable for 5 seconds
Enchanter Ability - Embow: Using Enchanters special tactics, increases your buff slots by 1.


Wizard Skills


Wizard Ability - Mana Gain: Increases Mana Gain by 23
Wizard Ability - Mana Steal: 2% Chance on hit to get a recharge to your MP with 70 power (10 second cooldown)
Wizard Ability - Anti-magic: Increases Magic Resistance by 7%. This is NOT M def. This is your ability to make magic fail against you.
Wizard Ability - Transmutation: Magically transmutes dead monsters body into Adena. Increases Adena rate by 5%.


Healer Skills


Healer Ability - Prayer: Increases the effect of received HP Recovery Magic by 8%
Healer Ability - Divine Protection: Increases Dark/Holy Resistances by 35
Healer Ability - Heal: 2% Chance when attacked to receive 312 power heal (10 second cooldown)