Lineage 2 Equanimity Augments Guide



Augments List:

Active Skills

Acrobatics - Increases the height from which you can jump without sustaining damage by 100 for 5 minutes.
Aggression - Increases the target's urge to attack. Power 659.
Agility - Increases evasion by 4 for 5 minutes.
Aura Flare -
Type:
Single Target
Area of Effect (AoE)
Targeted
AoE
Effect:
Unleashes an elemental attack. Power 110.
Unleashes an elemental attack against nearby enemies. Power 55.
Unleashes an elemental attack against the enemies near a target. Power 55.
Battle Roar - Increases the maximum HP by 6% for 5 minutes and restores HP by the increased amount.
Bleed - Causes a target to bleed heavily for 21 seconds. Effect 8. Power 40.
Blessed Body - Increases the maximum HP by 650 for 5 minutes.
Blessed Soul - Increases the maximum MP by 690 for 5 minutes.
Charm - Decreases a target's urge to attack. Power 330.
Cheer - Increases the maximum CP by 1000 for 5 minutes.
Clarity - Decreases the MP consumption rate for physical skills by 20% and magic spells by 10% for 1 minute.
Doom - Blocks all of the target's physical/magic skills for 30 seconds. Power 40.
Duel Might - Increases PVP P. Atk. by 8% for 5 minutes.
Duel Weakness - Decreases the opponent's PVP P. Atk. by 5% for 1 minute.
Empower - Increases M. Atk. by 7.9% for 5 minutes.
Fear - Throws the target into a state of fear and causes him to flee for 10 seconds. Power 40.
Firework - Ignites a Firework.
Focus - Increases the base critical attack rate by 20% for 5 minutes.
Guidance - Increases Accuracy by 4 for 5 minutes.
Heal Empower - Increases the heal amount of HP recovery magic by 79 for 5 minutes.
Heal - Immediately recovers your HP. Power 552.
Hold - Throws the target into a state of hold for 30 seconds. The target cannot be affected by any additional hold attacks while the effect lasts. Power 40.
Hurricane -
Type:
Single Target
Area of Effect (AoE)
Targeted
AoE
Effect:
Creates a whirlwind of destruction. Power 110.
Unleashes a powerful gusting attack against nearby enemies. Power 55.
Unleashes a powerful gusting attack against the enemies near a target. Power 55.
Hydro Blast -
Type:
Single Target
Area of Effect (AoE)
Targeted
AoE
Effect:
Unleashes a spray of highly pressurized water. Power 110.
Unleashes a powerful liquidy attack against nearby enemies. Power 55.
Unleashes a powerful liquidy attack against the enemies near a target. Power 55.
Iron Body - Raises resistance to damage from falling by 40% for 5 minutes.
Kiss of Eva - Increases Lung Capacity by 600% for 5 minutes.
Large Firework - Ignites a Large Firework.
Lesser Celestial Shield - Bestows invincibility for 10 seconds.
Magic Barrier - Increases M. Def. by 6.6% for 5 minutes.
Mana Burn - Burns up the enemy's MP. Power 120.
Mana Gain - Increases the recharge recover rate of MP by 25 for 5 minutes.
Medusa - Throws the target into a petrified state for 30 seconds. Power 40.
Might - Increases P. Atk. by 6.6% for 5 minutes.
Music Clarity - Decreases the MP consumption rate for song/dance skills by 10% for 1 minute.
Music Refresh - Decreases the re-use time for song/dance skills 15% for 5 minutes.
Music - Plays music.
Mystery Skill - Increases your head size for 5 minutes.
Paralyze - Throws the target into a state of paralysis for 15 seconds. Power 40.
Party Recall - Teleports party members to a village. Cannot be used in a specially designated place such as the GM Consultation Service.
Peace - Puts the opponent's mind at peace and erases the desire to attack. Power 80.
Poison - Poisons a target for 30 seconds. Effect 8. Power 40.
Prayer - Increases the effectiveness of HP recovery magic by 7% for 5 minutes.
Prominence -
Type:
Single Target
Area of Effect (AoE)
Targeted
AoE
Effect:
Detonates a fireball by compressing the air around the caster. Power 110.
Unleashes a flaming attack against nearby enemies. Power 55.
Unleashes a flaming attack against the enemies near a target. Power 55.
Recall - Teleports the caster to a village. Cannot be used in special areas, such as the GM Consultation Room.
Recharge - Regenerates 69 MP.
Reflect Damage - Allows you to reflect 10% of the damage you incurred back to the enemy for 5 minutes. Excludes damage from skill or remote attacks.
Refresh - Decreases the re-use times for all skills by 15% for 1 minute.
Resurrection - Resurrects a corpse. Restores about 70% of additional Exp.
Ritual - Regenerates CP by 2000.
Shadow Flare -
Type:
Single Target
Area of Effect (AoE)
Targeted
AoE
Effect:
Unleashes a dark attack. Power 110.
Unleashes a dark attack against nearby enemies. Power 55.
Unleashes a dark attack against the enemies near a target. Power 55.
Shield - Increases P. Def. by 6.6% for 5 minutes.
Silence - Blocks the target's magic skills for 30 seconds. Power 40.
Skill Clarity - Decreases the MP consumption rate for physical skills by 10% for 1 minute.
Skill Refresh - Decreases the re-use time for physical skills by 15% for 1 minute.
Sleep - Throws the target into a state of sleep for 30 seconds. Additional chance to be put into sleep greatly decreases while the effect lasts. Power 40.
Slow - Decreases a target's speed by 30% for 30 seconds.
Solar Flare -
Type:
Single Target
Area of Effect (AoE)
Targeted
AoE
Effect:
Unleashes a sacred attack. Power 110.
Unleashes a sacred attack against nearby enemies. Power 55.
Unleashes a sacred attack against the enemies near a target. Power 55.
Spell Clarity - Decreases the MP consumption rate for magical skills by 20% for 1 minute.
Spell Refresh - Decreases the re-use time for magic skills by 15% for 1 minute.
Stealth - Temporarily blocks a monster's pre-emptive attack for 1 minute. Fighting ability significantly decreases while in effect.
Stone -
Type:
Single Target
Area of Effect (AoE)
Targeted
AoE
Effect:
Attacks the target with a stone boulder. Power 110.
Unleashes an earthen attack against nearby enemies. Power 55.
Attacks the enemies near a target with a stone boulder. Power 55.
Stun - Throws the target into a state of shock for 30 seconds. Power 40.
Trick - Reduces the enemy's aggressive tendencies causing them to cancel their target. Power 80.
Unlock - Opens level 3 doors with 100% probability and chests below level 72 with 90% probability. Requires 17 Keys of a Thief. Power 100.
Vampiric Rage - For 5 minutes, 3% of the standard melee damage inflicted on the enemy is recovered as HP. Excludes damage by skill or long-range attacks.
Vampiric Touch - Absorbs 40% of inflicted damage. Power 88.
Wild Magic - Increases the base critical attack rate of magic attacks by 400% for 5 minutes.
Winter - Decreases a target's Atk. Spd by 23% for 5 seconds.


Chance Augment Skills (Trigger)

Aggression Down - 5% chance to decrease a target's urge to attack during a critical attack. Power 330.
Aggression Up - 5% chance to increase a target's urge to attack during a critical attack. Power 659.
Aggression - 5% chance to provoke a target to attack during an ordinary physical attack. Power 659.
Agility - 2% chance to increase Evasion by 4 when under attack for one minute.
Bleed -
Type:
Crit Atk
Phy Atk
Magic Atk
Under Atk
Effect:
5% chance to momentarily throw the target into a bleeding state for 21 seconds during a critical attack.

Effect 8
5% chance to momentarily throw the target into a bleeding state for 21 seconds during a general physical attack.

Effect 8
5% chance to momentarily throw the target into a bleeding state for 21 seconds during magic use.

Effect 8
4% chance to momentarily throw the target into a bleeding state for 21 seconds when you are under attack.

Effect 8
Blessed Body - 2% chance to increase maximum HP by 1021 when under attack for one minute.
Blessed Soul - 2% chance to increase maximum MP by 1050 when under attack for one minute.
Charm -
Type:
Phy Atk
Under Atk
Effect:
5% chance to decrease a target's urge to attack during a general physical attack. Power 330
2% chance to decrease the enemy's urge to attack when you are under attack.
Cheer - 2% chance to increase maximum CP by 800 when under attack for one minute.
Doom -
Type:
Crit Atk
Phy Atk
Magic Atk
Under Atk
Effect:
5% chance to block all of the target's physical and magic skills for 10 seconds during a critical attack.
5% chance to block all of the target's physical and magic skills for 10 seconds during a general physical attack.
5% chance to block all of the target's physical and magic skills for 10 seconds during magic use.
4% chance to block all of the target's physical and magic skills for 10 seconds when you are under attack.
Duel Might - 2% chance to increase PVP P. Atk. by 7% when under attack for one minute.
Duel Weakness - 2% chance to decrease the opponent's PVP P. Atk. by 5% when you are under attack for one minute.
Empower - 2% chance to increase M. Atk. by 10% when under attack for one minute.
Fear -
Type:
Crit Atk
Phy Atk
Magic Atk
Under Atk
Effect:
5% chance to throw the target into a state of fear and causes him to flee for 10 seconds during a critical attack.
5% chance to throw the target into a state of fear and causes him to flee for 10 seconds during a general physical attack.
5% chance to throw the target into a state of fear and causes him to flee for 10 seconds during magic use.
4% chance to throw the target into a state of fear and causes him to flee for 10 seconds when you are under attack.
Focus - 2% chance to increase the base critical attack rate by 35% when under attack for one minute.
Guidance - 2% chance to increase Accuracy by 4 when under attack for one minute.
Heal - 2% chance to restore your HP when under attack. Power 552.
Hold -
Type:
Crit Atk
Phy Atk
Magic Atk
Under Atk
Effect:
5% chance to throw the target into a state of hold for 15 seconds during a critical attack. The target cannot be affected by any additional hold attacks while the effect lasts.
5% chance to throw the target into a state of hold for 15 seconds during an ordinary physical attack. The target cannot be affected by any additional hold attacks while the effect lasts.
5% chance to throw the target into a state of hold for 15 seconds during magic use. The target cannot be affected by any additional hold attacks while the effect lasts.
4% chance to throw the target into a state of hold for 15 seconds when you are under attack. The target cannot be affected by any additional hold attacks while the effect lasts.
Magic Barrier - 2% chance to increase M. Def. by 10% when under attack for one minute.
Mana Burn -
Type:
Crit Atk
Phy Atk
Magic Atk
Effect:
5% chance to burn up a target's MP during a critical attack. Power 88.
5% chance to burn up a target's MP during an ordinary physical attack. Power 88.
5% chance to burn up a target's MP during magic use. Power 88.
Mana Gain - 2% chance to increase the recharge recovery rate of MP for one minute when under attack.
Medusa -
Type:
Crit Atk
Phy Atk
Magic Atk
Under Atk
Effect:
5% chance to throw the target into a petrified state for 10 seconds during a critical attack.
5% chance to throw the target into a petrified state for 10 seconds during a general physical attack.
5% chance to throw the target into a petrified state for 10 seconds during magic use.
4% chance to throw the target into a petrified state for 10 seconds when you are under attack.
Might - 2% chance to increase P. Atk. by 10% when under attack for one minute.
Paralyze -
Type:
Crit Atk
Phy Atk
Magic Atk
Under Atk
Effect:
4% chance to throw the target into a state of paralysis for 10 seconds during a critical attack.
2% chance to throw the target into a state of paralysis for 10 seconds during an ordinary physical attack.
5% chance to throw the target into a state of paralysis for 10 seconds during magic use.
4% chance to throw the target into a state of paralysis for 10 seconds when you are under attack.
Poison -
Type:
Crit Atk
Phy Atk
Magic Atk
Under Atk
Effect:
5% chance to throw the target into a poisoned state for 30 seconds during a critical attack. Effect 8.
5% chance to throw the target into a poisoned state for 30 seconds during a general physical attack. Effect 8.
5% chance to throw the target into a poisoned state for 30 seconds during magic use. Effect 8.
4% chance to throw the target into a poisoned state for 30 seconds when you are under attack. Effect 8.
Prayer - 2% chance to increase the effect of HP recovery magic by 6% when under attack for one minute.
Recharge - 2% chance to restore your MP by 55 when under attack.
Ritual - 2% chance to restore CP by 1200 when under attack.
Shield - 2% chance to increase P. Def. by 10% when under attack for one minute.
Silence -
Type:
Crit Atk
Phy Atk
Magic Atk
Under Atk
Effect:
5% chance to block the target's magic skill use for 10 seconds during a critical attack.
5% chance to block the target's magic skill use for 10 seconds during a general physical attack.
5% chance to block the target's magic skill use for 10 seconds during magic use.
4% chance to block the target's magic skill use for 10 seconds when you are under attack.
Sleep -
Type:
Crit Atk
Phy Atk
Magic Atk
Under Atk
Effect:
5% chance to throw the target into a state of sleep for 15 seconds during a critical attack. Additional chance to be put into sleep greatly decreases while the effect lasts.
5% chance to throw the target into a state of sleep for 15 seconds during a general physical attack. Additional chance to be put into sleep greatly decreases while the effect lasts.
5% chance to throw the target into a state of sleep for 15 seconds during magic use. Additional chance to be put into sleep greatly decreases while the effect lasts.
4% chance to throw the target into a state of sleep for 15 seconds when you are under attack. Additional chance to be put into sleep greatly decreases while the effect lasts.
Slow -
Type:
Crit Atk
Phy Atk
Magic Atk
Under Atk
Effect:
5% chance to decrease the target's speed by 30% for 15 seconds during a critical attack.
Effect 3.
5% chance to decrease a target's speed by 30% for 15 seconds during an ordinary physical attack.
Effect 3.
5% chance to decrease the target's speed by 30% for 15 seconds during magic use. Effect 3.
2% chance to decrease a target's speed by 30% for 15 seconds when you are under attack. Effect 3.
Stun -
Type:
Crit Atk
Phy Atk
Magic Atk
Under Atk
Effect:
5% chance to throw the target into a state of shock for 10 seconds during a critical attack.
5% chance to throw the target into a state of shock for 10 seconds during an ordinary physical attack.
5% chance to throw the target into a state of shock for 10 seconds during magic use.
4% chance to throw the target into a state of shock for 10 seconds when you are under attack.
Wild Magic - 2% chance to increase the base critical attack rate of magic attacks by 4x when under attack for one minute.
Winter -
Type:
Crit Atk
Phy Atk
Magic Atk
Under Atk
Effect:
5% chance to momentarily decrease the target's Atk. Spd. by 23% for 20 seconds during a critical attack.
Effect 3.
5% chance to momentarily decrease a target's Atk. Spd. by 23% for 20 seconds during an ordinary physical attack.
Effect 3.
5% chance to momentarily decrease the target's Atk. Spd. by 23% for 20 seconds during magic use. Effect 3.
4% chance to momentarily decrease a target's Atk. Spd. by 23% for 20 seconds when you are under attack.
Effect 3.


Passive Augment Skills

Acrobatics - Increases the height from which you can jump without sustaining damage when equipped.
Agility - Increases evasion by 4 when equipped.
Clarity - Decreases the MP consumption rate for physical skills by 20% and magic spells by 10% when equipped.
Duel Might - Increases PVP P. Atk. 5.9% when equipped.
Empower - Increases M. Atk. by 5.28% when equipped.
Focus - Increases base critical attack rate by 20% when equipped.
Guidance - Increases accuracy by 4 when equipped.
Heal Empower - Increases the power of HP recovery magic by 20 when equipped.
Iron Body - Raises resistance to damage from falling when equipped.
Kiss of Eva - Increases lung capacity when by 600% equipped.
Magic Barrier - Increases M. Def. by 5.28% when equipped.
Mana Gain - Increases the recharge recovery rate of MP by 7% when equipped.
Might - Increases P. Atk. by 5.28% when equipped.
Music Clarity - Decreases the MP consumption rate for song/dance skills by 10% when equipped.
Prayer - Increases the effect of HP recovery magic by 6% when equipped.
Reflect Damage - Increases the ability to reflect 10% of the damage you incur back to the enemy when equipped. Excludes damage by skill or long-range attacks.
Shield - Increases P. Def. by 5.28% when equipped.
Skill Clarity - Decreases the MP consumption rate for physical skills by 10% when equipped.
Spell Clarity - Decreases the MP consumption rate for magic skills by 20% when equipped.
Weight Limit - Increases the max weight limit by 2 times when equipped.
Wild Magic - Increases the base critical attack rate of magic attacks by 100% when equipped.


Augmenting Info/FAQ

Basics: First you should know the basics. Any lifestone (LS) that is level 76 or higher will give you max level augments, which are generally level 10, some max out at level 3 though.

Skill Chances: Normal LS have a 10% rate to give you a skill augment. Mid LS have a 18% chance to give you a skill augment. High LS have a 27% chance to give you a skill augment. Top LS have a 36% chance to give you a skill augment. When this chance triggers it can give you ANY skill augment on this list, this means any active, chance, or passive augment skill. One chance augment does not have a better chance then another, they are all the same rate. Something like nukes may seem more common, but thats only because there is a single and AoE nuke for each and every element not including non-elemental, so right there is 12 augments already.

Whats the point of getting Top 84 LS: There really isn't that good of a reason, but there is some. If your looking for skill augments, which most people are. Its better to get level 76 LS because they are cheaper, and have the same skill rates, and you don't even need top or high ones, regular 76 LS still give skills at a 10% rate. However the higher level your LS and the higher grade the better the regular stats that augments give you are. Such as +HP + Evasion + CP Regen. Most are honestly not that good, but something like +10 crit rate is actually quite good.

How to get the augment I want: If you want a specific skill augment the most effective way adena wise to get it is to obtain/buy as many regular level 76 LS as possible, because those are the cheapest LS that still give you max level augments. When purchasing LS you should consider the % chance it will give a skill and use that to determine what you are willing to pay. With this logic if a regular 76 LS is 100kk then a mid should be 180kk, high would be 270kk, and top would be 360kk. However people generally way over price them, so your better off sticking with the regular 76 LS.