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 Crafting Masterworks and 7 Sign System 
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Post Crafting Masterworks and 7 Sign System
Crafting MasterWorks and 7 Sign System


Welcome to this 3 part Guide on how to get a Masterworks, and ill tho its mainly meant for Vesper Foundation most of the info is for general Masterworks Crafts.

Whether you are attempting this alone or whit a friend, crafting a MasterWork set might prove more challenging than what you may think, especially if you are new to the whole crafting system and all.

In this guide ill teach you how to use the ingame mechanics such as "Manor System", " Ancient Adena hunt", "The Festival of darkness" and overall stuff you need to learn/know before you can obtain a Foundation Vesper Set.

Well divide this Guide as it follows:

Part 1.
The Basic: Getting started, Best chars to Use and finally Starting the "Ancient Adena Hunt"

Part 2.
Complete "7 Sign's Guide" From how it works, to how it affects such thing as Sieges, Players and NPC's


Part 3.
Manor System Explanation, Material Gathering and Obtaining your Foundation Vesper Set.

(Disclaimer: My spelling isn't the best, ill try to keep it to a minimum but just a heads up, also keep in mind due to my current time schedule, i can do this guide in a 3 part series, ill tho ill try to finish it before this week ends, hope you like this guide :{>)

=====================================================


The Basic


Getting Started:
Whether you are doing this alone or whit a friend, you will need a "crafter" (Maestro) and a Spoiler (Fortune Seeker) to begin whit, the next step is to get your crafter ready to do its job, Get the basic mats Recipes is the first step for any good crafter since whit out this recipes you cant do nothing whit the Raw Mats the Spoiler gathers, therefore as a crafter your main priority is to obtain this basic recipes, ill leave a link to the most common websites whit the drop rate and monster list, that drop this recipes.
http://www.pmfun.com and http://www.l2wiki.com

For both this classes is recommended that both need to be at least Level 80, especially for Maestro since it needs its level 10 craft skill in order to craft Vesper Armor.

As a spoiler, your job its to hunt for recipes and gather materials, in the past this was tedious due to only been able to spoil one mob at a time, however thx to the new freya update, that part is gone and now whit "Sweeper Festival" which takes full advantage of "Festival Spoil" it will make your job as a spoiler far more easier and faster to accomplish.

"If you are doing this solo skip the Best chars part"
==========================================
(Group only)
Best Chars to use: If you are doing this craft as a group, depending the areas and how many players are in the party its a good idea to make a party that can take full advantage of your "Festival Spoil" and "Festival Sweeper" since you are gathering mats by the ton, you'll need chars that can do there job whit out hindering you pace, and while doing this process alone can be satisfying, it can be frustrating as well, so doing this whit a party is not only faster but more efficient, especially if you are doing multiple crafts at once.

The chars i recommend goes by rank of importance and will heavily depend on how many players are in party and what are you will be farming, are as follow:
1st. Spoiler (of course)
2nd. Warlord (Whit its provoke it can summon huge amounts of mobs at once, this is most useful in big areas or while doing AA hunt, also since you and the warlord will be using Pole you will be able to kill multiple monsters at once taking full advantage of that Mass spoil and mass sweeper
3rd. Healer (whether the party is big or small, whit a warlord you will run in a situation were there is to much mobs that you may get stuck or kill, having a healer is always good for situations such as this.)
4th. Tank. (As whit the healer a tank can be really useful, for tight situations, specially a high level one, since it will have shield of fate which is a party UD, and tanks such as Evas templar or Paladin are where they shine the most whit the Heals and party Bufs they give.)
5th. Any class that as AOE, in big spoil party's you don't need chars such as Daggers/archers/Tyrants/Kamaels/buffers, since they kill 1 at a time and they will trow the spoiler pace out of wack, make him loss sweeps that are much needed in partys.

Example of a good char set up in easy areas and a small party:
Spoiler, Warlord, Healer, Tank and Elemental Summoner.
In this party, not only you have more then enough physical damage output, but by bringing an elemental summoner that his pony can use mass water attacks, plus if your tank is anything but a ET, hes smart cubic can be really useful specially if mobs tend to para/silence, but you can easily replace this summoner whit another warlord or a mage such as a necro or Archmage, this type of party can be really effective in areas such as hellbound(chimeras) MoS, FoG, or stakatos Nest.

A big party for Gracia or any other Hard zone, can be as Follow:
1st. Spoiler
2nd. Warlord
3rd. Healer
4th. Tank
5th. Necro or Elemental Summoner
6th. Mage/Warlord/Archer (gracia only, depending on the area)
7th. Dominator (this is an odd choice, but since Domi have mass skills such as roots and "DOT" skills they can be useful to protect the healer from random mobs.)
8th. Healer/Dancer (Again depending on the area you are either of this can be a good choice, having a BD can be good whit its berserker dance, but if not careful this can be hindering whit out a good healer)
9th. Anything AOE (again if you are farming in Gracia it will depend, since the areas change to affect certain classes, were only archer are effective, or mages or DD can work, so again as whit spot 6th, choice depending on the are you will be in gracia)

Of course all this suggestions are off my personal opinion, and what has work for me in the past the best, how effective you make your party will heavily depend to whats at your disposal, Again its all up to you how you manage you're party in the end.
==========================================

"7 Sign Ancient Adena Hunt"

As i said before, whether you are doing this alone or in party, one thing to keep in mine is that you will need Ancient Adena to buy Gemstones S grade and Varnish Of Mammon, ingredients necessary not only to craft your MasterWork but to unseal it once you have successfully crafted, which means you need several things which i will fully explain in the second part of this guide, however the simplest thing to do is to start hunting Seal Stones which are only dropable in Necropolis and Catacombs.

In short, in catacombs and necropolis below level 60 will drop 3 types of stones, while any necro/cata above level 60 will drop only green and red seal stones.
This stones are as follow and why there is a difference between them:

Blue Seal Stone: 1 Blue Seal Stone equals 3 Ancient adena, and its the second most common Seal stone on any cata/necro below level 60.

Green Seal Stone: 1 Green Seal Stone equals 5 Ancient Adena, and its the most common seal stone on any cata/necro of any level, this will be the Seal stone you will focus the most since its drop rate is higher than Blue Seal Stones 3 to 1 ratio and around 5 to 1 ratio when it comes to Red Seal Stones.

Red Seal Stone: 1 Red Seal Stone equals 10 Ancient Adena, and its the rarest seal stone to drop, and it will drop in all Necros/catas however due to its drop rate of 1 red stone for every 5 green stone, its better not to set your hopes high for this seal stone.

(Ratios are approximates and may change depending on the servers drop rates)

While you can enter Catacombs and Necropolis in our server whit out having to sign up whit any of the priest of dawn/dusk thanks to our Global Gate Keeper, you will need to sign up on either side if you wish to Exchange these Seal Stones for Ancient Adena.

How you can sign up and what seal to chose i will explain on the second part of this guide, "7 Sign Complete Guide from how it works and how it affects such things as sieges players and NPC's"

Ill post the second part on Thursday, good luck till then and hope this guide will help you on the long run.

Please post comments if you will like me to add pictures or now, i was gonna do it but i didn't know if we needed them or not so please comment on whether i should post pictures in the guide or you are happy whit just letters.

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Mon Nov 25, 2013 7:29 pm
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Post Re: Crafting Masterworks and 7 Sign System
Nice Help Ravens.....for those who QQ everyday for a MW item! :D :D

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Tue Nov 26, 2013 6:17 am
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Post Re: Crafting Masterworks and 7 Sign System
QQ Masterwork Items QQ Gif me QQ

wait a minute......nvm already got mine ;D


Tue Nov 26, 2013 6:22 am
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Post Re: Crafting Masterworks and 7 Sign System
I love when people spend hours and hours to make totally unuseful crap items just cause they have yellow name *.*

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Wed Nov 27, 2013 1:21 am
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Post Re: Crafting Masterworks and 7 Sign System
I event went for hero just cuz of the glow... Didn't know that it gave skills untill i first became hero XD.

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Wed Nov 27, 2013 6:12 am
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Post Re: Crafting Masterworks and 7 Sign System
Crafting Masterworks and 7 Sign System "Part 2"


Hello Everyone and welcome to the second part of a 3 part Complete Guide on "Crafting Masterworks and 7 Sign System"

In this Segment, I'll explain in full detail how the "7 Sign System" works and how it can affect you whether you own a castle or planing on sieging one for you're clan, and it can also affect your enemies as well as overall players in the server.

This system was integrated back on C3 as part of a "History Lore" for the game, which by joining side whit the different factions will determine whether the goddess Shillien would be release or not, but that's another story for another day :{>

If you are crafting for Masterworks or planing on taking/defending a castle from a strong enemy, then joining one of the 2 factions of the 7 sign may help you quite a lot to accomplish your goal on the long run.

Will divide this Guide in to 4 different sections as follow:

1. Joining and Withdrawing from the Seven Signs Cabals.

2. Competition Period and The Festival of Darkness.

3. End of the Competition Period, Victory and Defeat.

4. And Finally Seal Effects and Other Matters.

==========================================
1. Joining and Withdrawing from the Seven Signs Cabals.

Players who want to participate in the Seven Signs must join one of the Cabals, either the Revolutionary Army of Dusk (hereinafter "Dusk") or the Lords of Dawn (hereinafter "Dawn"). Once they join one of the Cabals, it is impossible for them to withdraw until a new Seven Signs starts after two weeks. At the time they join, they must vote upon the Seal they wish to possess.

An Important detail is if you plan on having one of your character joining the 7 signs the must have at least have their 1st class transfer otherwise it will not let you join either side.

Lords of Dawn

Members of clans who own a castle may join the Lords of Dawn. Players who are not members of castle-holding clans or alliances, but who are willing to pay 50,000 adena, will be able to choose Dawn through the Priests of Dawn in each village during the competition period. At this time, the Lord of each castle may purchase an additional 300 Approval Certificates through the Chamberlain and transfer them to other characters.

Characters who are not members of castle-holding clans need to get an Approval Certificate from their castle's Lord to join Dawn, or pay 50,000 adena. Approval Certificates never expire and are re-usable.

Revolutionary Army of Dusk

Only characters who are not members of the castle-holding clans and guilds may join Dusk. During the registration period, they may join through the Priests of Dusk in each village.
==========================================

2. Competition Period and The Festival of Darkness.

Competition Period

Characters who joined a Cabal may participate in the competition period from the first Monday until the Monday of the following week. Each Cabal may hunt the Seven Signs monsters (Lilim, Nephilim, Lilith, and Gigant), within the Catacombs and Necropolis’ to acquire Seal Stones. They can participate in two kinds of competitions: acquiring items necessary for their Cabal, and participating in the Festival of Darkness.

Collecting Seal stones (Blue, Green, and Red)

Each Cabal may hunt monsters within the Catacombs and Necropolis’ to acquire Seal Stones. Items acquired in this way are entrusted to the Priest of each side. Scores contributed to the Priests by each player are accumulated and included in the total score of the whole Cabal. [Contribution points to the Cabal will be different based on stone color: Blue (1), Green (5), and Red (10)]. Seal Stones are items that can be exchanged among players. Even if these items are not entrusted to the Priest during the competition period, they do not disappear and can be used during the next competition period. Players hunt the monsters in Necropolis' or Catacomb to get Seal Stones.

The Festival of Darkness

Among the players participating in the Festival of Darkness, the party that records the best score in each level will contribute points to their Cabal. The Festival of Darkness is divided by level and any players belonging to either of the Cabals can participate.

A party comprised of 5 to 9 members participates in the Festival of Darkness.

How to Participate: Players may participate only during the competition period.
The party wishing to participate should pay Seal Stones to the Guide of the Festival in the Oracle.
Priests in towns will teleport you to the Festival for free.
Entry fees vary depending on level, and must be paid by party leaders.
Parties must consist of a minimum of 5 members belonging to the same Cabal.
Members of each party must correspond to the level of the Festival in which they want to participate.
Characters who correspond to the level of the Festival, but who have higher level skills than the party members, may not participate.
This happens when the character is de-leveled, but his skills learned from the previous higher level remain. These challenges are always possible during the competition period and there is no limit in the number of challenges.

Place of the Festival: During the Festival, items are not dropped on death and experience loss is reduced by one-fourth.
However, chaotic players may still drop items upon death. In the center magic array of the Festival, recovery of MP is faster than elsewhere.
Players can be teleported to the Festival and can return to their original location free of charge through the Priest of each village. Upon death, players restart inside the room. The place where the Festival of Darkness occurs.

Festival Costs: The Festival of Darkness is divided into five grades, such as less than a 32 level, less than a 43 level, less than a 54 level, less than a 65 level and an unlimited level.
For each level listed below, pay the indicated amount of either Blue, Green or Red Stones.
Image

The Process

Teleporting to the battleground is possible only two minutes before the Festival of Darkness begins. Once enrollment is completed through the Festival Guide, parties are immediately teleported to the Festival location. After two minutes of prep time, the Festival begins and continues for 18 minutes while the participants kill the monsters and collect the 'Blood of Sacrifice'. The number collected corresponds to the score registered in the Festival of Darkness. All of the 'Blood of Sacrifice' acquired from the hunt is automatically given to the party leader.

During the Festival the party leader will obtain 'Blood of Sacrifice'.

If the party feels the need to leave the Festival early they can do so via the Festival Witch located in the center of the room. If they think the Festival needed added challenge, then they can request stronger minions from the Festival Witch. The stronger the monster killed, the more ‘Blood of Sacrifice’ they can acquire. If pets are used to hunt in the Festival then the drop chances for Blood of Sacrifice will be lowered.

Registering Your Score: After the Festival ends, the leader of the party must register the result to the Guide of the Festival within 40 minutes. Please note that if the party fails to register within this time, the result will become invalid. If the registered result is lower than the previous highest record, the record is not updated.

Prize: After the competition period ends and their Cabal has won, party members who set the highest score for each grade can receive Ancient Adena as compensation from the Festival Guide. Although a party may set the high score for a specific level, they cannot receive a prize if the Cabal they belong to loses. Please note that the prize is paid only before the start of the next competition period.
===================================================

End of the Competition Period, Victory and Defeat

Determination of Victory and Defeat

Victory is determined by combining the high scores recorded in the Festival of Darkness along with the amount of Seal Stones each Cabal has entrusted to their priest as follow:
Image

Settlement of Ancient Adena

Once the Seal Effective period begins, the Priest in the village rewards Ancient Adena to the player on the winning Cabal based on the amount of Seal Stones turned in during the competition period. If the player kept their Seal Stones and did not turn them in, they are still able to turn them into the Priest in exchange for Ancient Adena. The only time one may receive Ancient Adena is if they are on the winning Cabal of this particular Seal Period. The losing side may not turn in their Seal Stones until their Cabal is able to win a competition period.

Purchasing Items
The winner can purchase a variety of items that cannot be purchased in the general stores by paying with Ancient Adena to the Priest of Dusk or Dawn.

Change in the Ownership of the Seal
Seals are owned based on being victorious during the competition period and having the required voting percentage for the Seal.

If the seal was not in effect or owned by the opposing Cabal, then the new winner must receive 35% or more of the total votes to obtain it, If the vote is less then 35% then they cannot own the Seal.

If the cabal owned the Seal in the previous Seven Signs competition, then they can retain the seal if 10% or more members have voted for it.

Change in the Environment
If Dawn wins, a solar eclipse occurs and the sky turns violet; if Dusk wins, an eye is created in the moon and the sky turns green.
============================================================

Seal Effects and Other Matters.

Seal Effects

If a party owns each Seal, the following changes will occur.

Seal of Avarice (Items to craft Mastworks Related NPC)

The teleport NPC at the entrance of the Necropolis moves the winner inside the dungeon, and they can purchase various kinds of buffs with Ancient Adena.
Able to enter all 8 Necropolis freely.
In the Necropolis, monsters are generated for the winner to hunt.
They can meet Anakim or Lilith in the Disciples Necropolis.
Anakim and Lilith are part of the quest in which you can enhance your A-grade weapon.
The Trader of Mammon appears inside the dungeon. (Masterworks Craft Related)
They can purchase a variety of items that cannot be purchased in general stores by paying with Ancient Adena.
The Trader of Mammon does not stay in one place, but often moves around each dungeon.

Seal of Gnosis (Masterworks Unseal Related NPC)

The teleport NPC at the entrance of the Catacombs moves only the winner inside the dungeon.
Able to enter all 6 Catacombs freely.
The winner can purchase teleports from the Priests to various hunting areas with Ancient Adena.
Hostile NPCs are located around each village, except starting towns, and randomly cast various kinds of de-buffs onto the members of the losing Cabal.
Friendly NPCs are located around each village, except starting towns, and randomly cast various kinds of buffs onto the members of the winning Cabal.
An NPC named The Blacksmith of Mammon will appear inside the Catacombs. (Masterworks craft related on sets like Morai and Dinasty)
He accepts Ancient Adena for performing A-grade weapon enhancements, removing the Seal on armor, equipment exchanges to higher-level items, as well as free exchange for equipment of the same level. The Blacksmith of Mammon wanders around each Catacomb.

Seal of Strife (This Is a Siege Related Seal so read closely)

If Owned by Dawn:

During a siege, it is now possible to hire elite Dawn Mercenaries in addition to the existing mercenaries. (Stronger NPC Defenders in Sieges)
The cost required to upgrade the castle gates and walls is slightly reduced.
The defensive power of the castle gates and walls is slightly increased. (*10 to 15% more def from original state)
The maximum tax rate that the lord of each castle can establish is increased to 25%.

If Owned by Dusk:

During a siege, defenders are unable to hire anything but low-level mercenaries.
The cost required to upgrade the castle gates and walls is greatly increased.
The defensive power of the castle gates and walls is greatly reduced. (*10 to 15% Less Def from original state)
The maximum tax rate that the lord of each castle can establish is decreased to 5%.

Other Matters and extra Info

Catacombs, Necropolis', and The Oracle

Sixteen dungeons were added in relation to the Seven Signs. The Oracle is the place where the Festival of Darkness is held. The Catacombs and Necropolis’ are dungeons where the players can hunt monsters and get Seal Stones necessary for the acquisition of the Seals. These monsters, represented by Lilim and Nephilim, drop Seal Stones, but do not drop Adena. Access to these dungeons is limited based on participation in the Cabal and ownership of the Seals.

Necropolis

Necropolis of Sacrifice: level 20~30 monsters appear and it is located on the southern seashore of the Gludio Territory.
Pilgrims Necropolis: level 30~40 monsters appear and it is located near the Partisan's Hideaway in Dion Territory.
Worshipers Necropolis: level 40~50 monsters appear and it is located near the Alligator Island in the Innadril Territory.
Patriots Necropolis: level 50~60 monsters appear and it is located above the Gludio Castle in the Gludio Territory.
Ascetics Necropolis: level 60~70 monsters appear and it is located near the Altar of Rites in the Oren Territory.
Martyrs Necropolis: level 60~70 monsters appear and it is located near the Giran Castle in the Giran Territory.
Saints Necropolis: level 70~80 monsters appear and it is located near the Field of Whispers in the Innadril Territory.
Disciples Necropolis: level 70~80 monsters appear and it is located near the Devastated Castle in the Aden Territory. From here, the players can move to the place where Anakim or Lilith appear, based on the ownership of the Seals.

Catacomb

Heretics Catacomb: level 30~40 monsters appear and it is located near the Execution Ground in the Dion Territory.
Catacomb of the Branded: level 40~50 monsters appear and it is located near the Giran Port in the Giran Territory.
Catacomb of the Apostate: level 50~60 monsters appear and it is located near the Plains of the Lizardmen in the Oren Territory.
Catacomb of the Witch: level 60~70 monsters appear and it is located near the Forest of Mirrors in the Aden Territory.
Catacomb of Dark Omens: level 70~80 monsters appear and it is located near the Dark Elven Village in the Oren Territory.
Catacomb of the Forbidden Path: level 70~80 monsters appear and it is located near the Hunters Village in the Aden Territory.
Oracle

Oracle of Dawn: located near the Orc Barracks in the Gludio Territory.

Oracle of Dusk: located near the Windy Hill in the Gludio Territory.
One cannot create a Private Store while inside the Oracle of Dusk or Dawn.
The Oracles are considered Peace Zones.
Access to the Dungeons

During the first week of the Seven Signs, the competition period, any characters who join a Cabal can access the dungeons. After the competition period is over and the Seals are effective, only the Cabal who owns the appropriate Seal can have access.
The loser, or even the winner who did not achieve the voting percentage necessary to obtain the Seal, cannot access the dungeons for the week following the competitions when the Seals are in effect, but you can still access necros/catas thru our Global GateKeeper

Any characters who joined the Cabal can access dungeons during the competition period.

Seal Stones

Seal Stones are exchangeable and can be acquired by hunting Lilim, Nephilim, and Gigant in the Catacombs and Necropolis’. The value of the Stones are higher in the order of Blue < Green < Red. If the player entrusts the stones to the Priests in town, it will add points to your Cabal. Blue, Green, and Red contribute 3, 5, and 10 points respectively.

Entrusted Seal Stones will contribute to grand total points of Cabal.

Ancient Adena

Ancient Adena is acquired through Seal Stones during the competition period. Ancient Adena is used to purchase the items from the Priests of Dawn or Dusk, Blacksmith of Mammon, Trade of Mammon, or to utilize various functions. The Black Market Trader of Mammon will also convert Ancient Adena to regular Adena at a one to one ratio.

The Record of Seven Signs

This is the item that allows you to see overall situations, main events and Seal states of the Seven Signs at a glance. Anyone can buy this item at 500 adena through the Priests of Dawn or Dusk.

Approval Certificates of the Lord

With this item characters that are not members of castle-holding clans, who have done their second class transfer can join Dawn.

The Black Market Trader of Mammon

They exchange Seal Stones and also exchange Ancient Adena with Adena.
=====================================================
*rates must be verify whit each server*

And this concludes the second part of the guide and the complete guide of how the 7 signs works and how it affects players overall, sorry for the very long post, but i just don't want to redo everything if there is a confusion please let me know and ill updated any wrong info buy as far has i know there hasint been any major changes in our server.

On the last part of the guide which ill post on sunday ill teach you how to use the manor system, how to gather mats thru different quest while at the same time how you can take full advantage of the area you are spoiling.

and finally once the final part is out ill post the entire guide on one post all together, right now its to make it easier to search each part.
thx for reading and if you have any suggestions on how we should be edited or alter please let me know via a pm or post here thx in advance and happy thanksgiving day :{>

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Thu Nov 28, 2013 9:32 pm
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Post Re: Crafting Masterworks and 7 Sign System
Based off a few questions i have had in petitions etc, i would like to point out the manor system stuff is completely optional, and you dont have to do anything with the manor to get masterwork, Manor system is just a way to get materials (base materails/higher grade materials not recipies or item parts). With our x3.5 spoil rates is completely possible to get the proper materials with out the manor system.

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